

- #Dolphin emulator mac pro#
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- #Dolphin emulator mac Pc#
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In Dolphin, gfx-portability provides faster and more consistent frame rates. The output was then fed to a simple analysis tool which produced the average and variance of the numbers. Results Test/Libraryįrame times where gathered using Dolphin’s built-in logging, which was manually turned on/off for that 20 second time span. We also played a bit with Dolphin’s “Backend multi-threading” option (or “MT” for short) because we had doubts whether this is the right approach when used with a normal Vulkan driver. The library was built from tag 0.5 using a simple make version-release command. gfx-portability itself was selected by pointing LIBVULKAN_PATH environment to it. These where configured using GFX_METAL_RECORDING environment. Store EFB Copies to Texture Only must be enabledĪs with Dota2, gfx’s Metal backend was tested in 2 modes: one with Immediate command recording and one with Deferred.The Dolphin settings used for the benchmark were: We ensure the game window is on screen and in focus while being benchmarked. proposed a simple benchmark scenario: run the game Metroid Prime 2 (US), load into Sanctuary Fortress, wait for the animation to finish, and finally record 20 seconds of frame times (without providing any input to the game). After games appeared to render correctly, we shifted our focus to performance to ensure they also render quickly. For Dolphin, we previously focused on visual correctness. Previously, we benchmarked Dota2 and were able to run many other applications and engines successfully, including Dolphin Emulator. This post is focused on the Metal backend only. We are also building a Vulkan Portability implementation based on it, which allows non-Rust applications using Vulkan to run everywhere. It’s a single Rust API with multiple backends that implement it: Direct3D 12/11, Metal, Vulkan, and even OpenGL. Beware that this is not a stable release so you may run into bugs.Gfx-rs is a Rust project aiming to make graphics programming more accessible and portable, focusing on exposing a universal Vulkan-like API.
#Dolphin emulator mac download#
If you are interested, you can download Dolphin Emulator for M1 Mac here.
#Dolphin emulator mac mods#
Thanks to the performance that M1 chip provides, the native Dolphin Emulator build could even handle game mods with ease.
#Dolphin emulator mac pro#
And the poor Intel MacBook Pro just can’t compare. Compared to an absolute monstrosity of a Desktop PC, it uses less than 1/10th of the energy while providing ~65% of the performance. The efficiency is almost literally off the chart. When efficiency was tested, the results were even more astounding. We were so impressed, we decided to make a second graph to express it. It absolutely obliterates a two and a half year old Intel MacBook Pro that was over three times its price all while keeping within ARM’s reach of a powerful desktop computer.

There’s no denying it macOS M1 hardware kicks some serious ass.
#Dolphin emulator mac Pc#
Not only is it much faster on an M1 MacBook Air that is much cheaper than the Intel MacBook Pro that costs three times its price, but it is also much faster and almost reaches the performance of a powerful gaming PC with Nvidia 3090 in a few benchmarks. Even though they have a working build now, they have specified that Dolphin’s AArch64 JIT isn’t as mature as its x86-64 JIT, which means that there is potential for even better performance than the numbers you are about to see.ĭolphin Emulator was already fast enough through Rosetta, but the native build has shown some amazing results. The way M1 Macs handle memory meant that the developers had to just through some hoops to get the native build working.

Dolphin Emulator is now available as a native app for M1 MacsĬonverting Dolphin Emulator from an Intel version to an M1 native version was not an easy task for the developers.
